# Personas

> Who you are in a conversation, and what a persona actually changes.

Source: https://reverie.im/en/docs/chatting/personas
Language: en

A persona is the version of you a character is talking to: a name, a description, and optionally the relationship between you. Reverie sends it to the model on every turn, so the character addresses that person rather than your account name.

## What a persona holds \[#what-a-persona-holds]

| Field                               | Limit            | What it does                                                                                             |
| ----------------------------------- | ---------------- | -------------------------------------------------------------------------------------------------------- |
| **Persona Name**                    | 100 characters   | How the character addresses you. It also fills the `{{user}}` placeholder in anything the creator wrote. |
| **Persona Description**             | 5,000 characters | Free text — background, personality, appearance, pronouns. Sent in full, every turn.                     |
| **Relationship with the character** | 2,000 characters | Overrides the relationship the creator wrote. Leave it empty to keep theirs.                             |

There are no other fields. Reverie does not cap how many personas you keep.

## Choosing one \[#choosing-one]

The **My persona** chip sits in the setup row above the message box, and only while the conversation has no messages from you yet. Tap it to open **Choose Your Persona**, pick one, or leave **No Persona (Default)**.

> **You cannot switch persona mid-conversation.** Once you have sent a
> message, the chip is gone. The only route is **Chat Settings → Conversation
> Setup → Your persona**, and applying that change opens a *new* conversation
> that carries a compressed background of this one — the messages stay behind.

A new chat picks a persona in this order: your default, then the character's creator preset marked as the character default, then none. Once a chat exists, its persona is fixed — including "no persona", which is treated as a deliberate choice and never back-filled.

## Creating and managing \[#creating-and-managing]

### Open **Manage Personas** \[#open-manage-personas]

From the persona picker. The dialog is **Persona Management**.

### **Create New Persona**, or **AI Create** \[#create-new-persona-or-ai-create]

Fill in name, description and relationship yourself, or describe the idea in up to 500 characters and let **AI Create Persona** draft a name and description you can edit before saving.

### Decide where it applies \[#decide-where-it-applies]

**Set as default persona** makes it your default everywhere. **Link to current character only** hides it from every other character's picker.

> **There is one default, and it is global.** Setting a persona as default
> clears the flag on every other persona you own. There is no per-character
> default — **Link to current character only** controls where a persona is
> *offered*, not which one is preselected.

## Personas the creator wrote \[#personas-the-creator-wrote]

Characters can ship up to five playable presets, listed under **From the creator** and badged **Creator preset** or **Character default**. Adopting one copies it into your own personas — Reverie confirms with "Now playing as" and the persona's name — after which you can edit it like any other. A preset you adopt and never touch is cleaned up with its last chat.

## What a persona does not change \[#what-a-persona-does-not-change]

> **Personas do not partition memory.** Saved memories are stored per
> character (plus a global scope shared by all characters) — not per persona
> and not per chat. Everything one persona teaches a character is read back
> under every other persona you use with that character. See
> [How memory works](https://reverie.im/en/docs/chatting/memory).

Two more things worth knowing:

* **Forking copies the persona.** A branch opens with the same persona as its parent and cannot change it.
* **A persona travels with a shared link.** Publishing a conversation carries the persona's name and description into the published copy — the share dialog says so by name — and anyone who imports the chat gets a copy of it among their own personas. The relationship field stays behind. See [Sharing a conversation](https://reverie.im/en/docs/chatting/sharing-a-conversation).

Personas also travel outside chat — the same identity is available to novels and to the reply-suggestion path.

## Related \[#related]

* [How memory works](https://reverie.im/en/docs/chatting/memory) — what is actually stored per character, and how to make something stick
* [Scenarios](https://reverie.im/en/docs/chatting/scenarios) — the other half of a chat's setup, authored by the creator
* [Preset personas](https://reverie.im/en/docs/characters/preset-personas) — writing playable personas for a character you made
* [Side panel & settings](https://reverie.im/en/docs/chatting/side-panel) — where **Conversation Setup** lives
