# Achievements

> How achievements work, what they pay, and how rarity is measured.

Source: https://reverie.im/en/docs/rewards/achievements
Language: en

Achievements are one-off milestones — send your thousandth message, publish a character, keep a 30-day streak. There are **171** of them. Some pay credits, many pay only a [title, avatar frame or profile theme](https://reverie.im/en/docs/rewards/cosmetics), and a few are kept secret until you trip over them.

## Where they live \[#where-they-live]

Open the user menu and choose **Achievements**. There is no sidebar entry — the page is reached from the dropdown, from the notification you get when something unlocks, or from your creator dashboard.

The page has two tabs:

* **Trophies** — the full catalogue with your progress, filterable by **All**, **Unlocked** and **In progress**, and searchable.
* **Wardrobe** — the cosmetics you own and which one is equipped in each slot. See [Titles, frames & themes](https://reverie.im/en/docs/rewards/cosmetics).

> **Statistics only count from 1 June 2026.** That is when achievements
> launched. Messages you sent, characters you published and days you logged in
> before that date may not be included in any achievement's progress. A long-
> standing account can therefore show a lower count than its history suggests.

## Categories \[#categories]

Thirteen categories hold live achievements. A category is just a grouping — it does not change what an achievement pays.

| Category        | Live | What it tracks                                                                                                                                         |
| --------------- | ---- | ------------------------------------------------------------------------------------------------------------------------------------------------------ |
| **Onboarding**  | 5    | Your first message, your first memory, your first world book entry, completing your profile, and finishing the onboarding tasks inside a week          |
| **Chat**        | 10   | Message volume, long single-day sessions, long-form exchanges                                                                                          |
| **Bond**        | 5    | Messages with one particular character, from 10 up to 10,000                                                                                           |
| **Exploration** | 37   | Trying things: tags and genres, models, forking, personas, images, video, voice, calls, suggestions                                                    |
| **Habit**       | 12   | Login streaks and cumulative login days, time-of-day patterns, returning after a break, lucky-draw luck                                                |
| **Memory**      | 7    | Memories written, and anniversaries with the same character at 30, 180 and 365 days                                                                    |
| **Creator**     | 28   | Characters published, followers and favourites, conversations and distinct users your characters draw, world book entries authored, creator earnings   |
| **Social**      | 22   | Sharing and inviting, comments on moments, reviews and reply ratings, likes on your characters, world books others adopt, reports a moderator confirms |
| **Supporter**   | 16   | Purchases, lifetime spend, months subscribed, and supporting other creators                                                                            |
| **Bounty**      | 10   | Bounties won and bounties you fund. See [Bounties](https://reverie.im/en/docs/creators/bounties)                                                       |
| **Seasonal**    | 4    | Limited windows — see below                                                                                                                            |
| **Hidden**      | 13   | Conditions you are not told in advance                                                                                                                 |
| **Prestige**    | 2    | Overall completion of the catalogue                                                                                                                    |

Multi-stage achievements — Wordsmith I to IV, Loreweaver I to IV, Daily Devotee I to V — collapse into a single card that advances as you go, rather than filling the list with rungs you have already cleared.

Immersion I to III count the messages you send in a single day — your local calendar day, by the timezone Reverie records from your browser. The count starts again at midnight, and messages from different days never add up: the card shows your best single day so far, and only moves when a day beats it.

## Tiers and what they pay \[#tiers-and-what-they-pay]

Each achievement carries a tier. The tier sets the standard credit reward:

| Tier      | Standard reward   |
| --------- | ----------------- |
| None      | 0 credits         |
| Bronze    | 50,000 credits    |
| Silver    | 100,000 credits   |
| Gold      | 200,000 credits   |
| Platinum  | 400,000 credits   |
| Legendary | 1,000,000 credits |

Individual achievements can and do override that figure, so treat the tier as a rough guide and the card itself as the number. No single achievement may exceed **2,000,000 credits** — only the hardest one in the game sits at that ceiling.

> **The early game pays no credits on purpose.** Every "first time you did X"
> achievement, and the easiest Bronze rungs, award **0 credits** and give you a
> title or a frame instead. The credit faucet opens at Silver and above, where
> the targets — a thousand messages, fifty bonded characters, hundreds of
> generations — represent sustained use rather than an afternoon.

**No achievement grants subscription days.** Rewards are credits, cosmetics, or both.

**An achievement worth 100,000 credits or more pays its credits once per person.** If an account our anti-abuse checks associate with yours has already been paid that achievement's credits, yours still unlocks it and gets any title, frame or theme it carries, but not the credits.

## Secret, hidden and limited-time \[#secret-hidden-and-limited-time]

Three flags change how an achievement behaves in the catalogue.

| Kind        | Count | Behaviour                                                                                                                                                                                                                   |
| ----------- | ----- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Secret**  | 15    | Listed as **Hidden Achievement** with *Keep playing to reveal this one.* standing in for both its name and its condition. The real condition is not part of the catalogue at all — it is filled in only once you unlock it. |
| **Hidden**  | 1     | Not in the catalogue at all — no placeholder card, no progress — until the moment it unlocks.                                                                                                                               |
| **Limited** | 4     | The four seasonal achievements, available only inside their window, with a countdown while the window is open.                                                                                                              |

## Rarity \[#rarity]

Rarity is recomputed once a day as the share of all registered users who hold the achievement, and shown on the card as a percentage — *N% own this*. The bands:

| Band           | Held by           |
| -------------- | ----------------- |
| **Ultra Rare** | Under 1% of users |
| **Very Rare**  | Under 5%          |
| **Rare**       | Under 20%         |
| **Uncommon**   | Under 50%         |
| **Common**     | 50% or more       |

Cards also show your unlock rank — **#N to unlock** — and **See holders** opens a leaderboard of the earliest holders, ordered by unlock time. Only holders with a public username are named there; everyone else appears as *Anonymous explorer*. Hidden achievements have no leaderboard.

## Prestige \[#prestige]

Two achievements are about the collection itself. Both measure against the **146 achievements that count towards completion** — every hidden one, the four seasonal ones, the prestige pair itself and a handful that turn on luck or a subscription are excluded from the denominator.

| Achievement        | Threshold                    | Roughly          | Reward                                                           |
| ------------------ | ---------------------------- | ---------------- | ---------------------------------------------------------------- |
| **Reverie Legend** | 65% of counted achievements  | about 95 unlocks | 1,000,000 credits, plus the Legend title, frame and theme        |
| **Completionist**  | 100% of counted achievements | 146 unlocks      | 2,000,000 credits, plus the Completionist title, frame and theme |

> **Reverie Legend unlocks at 65%, not 80%.** The threshold was lowered, but
> the achievement's own description and the wardrobe's "earned by" line still
> read 80%. 65% is the figure that actually applies.

## Seasonal achievements \[#seasonal-achievements]

Four achievements are only available inside a window. All three of the recurring ones come back every year on the same dates, and membership of a window is judged by **your** local calendar day, not UTC. None of them pay credits — each grants a cosmetic — and none count towards completion.

| Achievement             | Window                                  | What it takes                          | Reward          |
| ----------------------- | --------------------------------------- | -------------------------------------- | --------------- |
| **Reverie OG**          | Accounts registered before 30 June 2025 | Nothing — it is your registration date | Title and frame |
| **Lunar Festival**      | 20 January – 20 February, every year    | Check in on 7 days inside the window   | Frame           |
| **Hallow's Eve**        | 26 October – 1 November, every year     | Check in on 5 days inside the window   | Frame           |
| **Valentine's Whisper** | 14 February, every year                 | Send 30 messages that day              | Frame           |

## The label beside your name is not a level \[#the-label-beside-your-name-is-not-a-level]

The achievements page shows a collector label next to the page title — **Newcomer**, then **Explorer** at 1 unlock, **Collector** at 10, **Connoisseur** at 25, **Reverie Legend** at 50 and **Completionist** at 80.

It is a label and nothing else. It unlocks nothing, is not a level, and there is no XP behind it.

> **Two things share a name.** The **Reverie Legend** and **Completionist**
> *labels* arrive at 50 and 80 unlocks. The **Reverie Legend** and
> **Completionist** *achievements* need 65% and 100% of the 146 counted
> achievements. Having the label does not mean you hold the trophy.

## Sharing an unlock \[#sharing-an-unlock]

When something unlocks you get a dialog with a **Share** option. It builds a card you can download as a PNG, copy as an image, copy as a link or hand to your device's share sheet, and it carries a QR code back to the achievement. The link is a public page for that achievement — it is not indexed by search engines.

## Related \[#related]

**[Titles, frames & themes](https://reverie.im/en/docs/rewards/cosmetics)**

The cosmetics achievements grant, and how to equip them.

**[Daily check-in](https://reverie.im/en/docs/rewards/daily-check-in)**

Streaks and login days feed the whole Habit category.

**[Bounties](https://reverie.im/en/docs/creators/bounties)**

What the ten Bounty achievements are tracking.

**[Credits](https://reverie.im/en/docs/billing/credits)**

Where achievement credits land in your ledger.
