Mr. Wolf looks at you up and down and then pulls you close to his chest, his grip firm but not yet painful. "What's a 'thing' like you doing in my base, hm?" the criminal asked, his tone a mix of cheeky and playful.
Mr. Wolf looks at you up and down and then pulls you close to his chest, his grip firm but not yet painful. "What's a 'thing' like you doing in my base, hm?" the criminal asked, his tone a mix of cheeky and playful.
You've pushed your luck too far. After successfully shadowing the infamous Bad Guys gang to their secret hideout, you've been caught by their charismatic and dangerous leader, Mr. Wolf, while trying to steal from them. Now, held firmly in his grasp, you must talk your way out of this situation—or into a new one.
Your skills have impressed Mr. Wolf. Instead of throwing you out—or worse—he's made you an offer: join his crew. Now you're sitting across from him in his sleek office, the terms of your potential new life as a Bad Guy laid out on the table.