#story mode#visual novel#interactive fiction#AI storytelling#galgame

Story Mode: Giving AI Characters a World to Live In

Reverie Team
Reverie Team

We've been thinking about immersion a lot lately.

When you chat with an AI character, there's always this invisible wall. The character is engaging, the personality is consistent, the conversations flow naturally. But something's missing. The character exists in a void. They have a backstory you can ask about, sure. But they're not living it.

They're not in the middle of anything. Nothing's at stake. There's no world around them that matters.

We kept coming back to visual novels and GalGames. In those games, characters aren't just personalities to interact with. They're people caught up in stories. They have problems to solve, relationships to navigate, secrets to reveal. The world they inhabit has texture, history, consequences.

That's what we wanted for AI characters. Not just conversation partners. Characters with worlds to live in.

The Idea

What if a character could exist inside a narrative?

Not a choose-your-own-adventure where you pick from predetermined paths. Not an open-ended sandbox where anything goes but nothing matters. Something in between.

A story with structure - chapters, milestones, dramatic beats - but filled with AI-generated content that responds to you. The creator designs the world and the arc. The AI brings it to life moment by moment. Every playthrough is different, but every playthrough goes somewhere.

Think of it like this: traditional visual novels are like watching a movie where you occasionally choose which scene comes next. AI chat is like an endless improv session with no script. Story Mode is a stage play where the script exists but the actors improvise every line.

The destination is authored. The journey is generated.

What We Learned from Visual Novels

Before we wrote a single line of code, we spent a lot of time playing visual novels. Not just casually - analytically. What makes them work? Why do players get so attached to characters in these games?

A few things stood out.

Pacing matters more than freedom. In open-ended AI chat, you can do anything. But that freedom often kills tension. Visual novels are linear - you can't skip ahead, can't wander off. That constraint creates pacing. Tension builds. Reveals land harder. Emotional moments have setup and payoff.

Characters need context to shine. A character description can tell you someone is brave. But watching them face a difficult choice and choose courage - that shows you. Visual novels put characters in situations that reveal who they are. That's more powerful than any backstory dump.

Structure enables emotional investment. When you know a story has chapters, has an arc, has an ending - you invest differently. You're not just chatting. You're going somewhere together. That sense of journey changes everything.

Multiple routes multiply value. The best visual novels reward replay. Same story, different perspective. A romance route and a mystery route. Playing as different characters. Each playthrough reveals new facets.

We wanted all of this. But we also wanted what AI uniquely offers: content that responds to you personally, that's never quite the same twice, that feels alive rather than scripted.

How We Built It

Story Mode isn't a wrapper around AI chat. It's a different architecture entirely.

The Skeleton and the Flesh

We separate what's authored from what's generated.

Authored elements (the skeleton):

  • World setting and tone
  • Character definitions and relationships
  • Chapter structure and progression
  • Key story milestones
  • Opening scenes and transitions

Generated elements (the flesh):

  • Scene-by-scene narration
  • Character dialogue
  • Moment-to-moment choices
  • Reactions to player decisions
  • The connective tissue between authored beats

The creator builds the skeleton. The AI grows the flesh. Each playthrough, fresh flesh on the same bones. Same story structure, unique experience.

Chapters as Narrative Containers

We thought hard about chapters. They're not just arbitrary divisions.

Each chapter has its own context - what's happening, what tensions are in play, what the AI should focus on. A mystery story might have chapters like "The Discovery", "The Investigation", "The Confrontation". Each chapter tells the AI: this is the current dramatic question. This is what matters right now.

Chapters also control pacing. The AI knows when a chapter should build tension, when it should provide relief, when it should drive toward climax. Without this structure, AI-generated stories meander. With it, they flow.

Milestones as Emotional Anchors

We borrowed the achievement concept from games but repurposed it for narrative.

Milestones are moments that matter. Not arbitrary checkpoints - meaningful story beats. "First kiss." "The truth revealed." "Betrayal." Creators define what these moments are and roughly when they should happen.

The AI knows about milestones and works toward them organically. It doesn't force them - that would feel artificial. Instead, it creates conditions where they can happen naturally. When they do, players feel the weight. Something significant just occurred. Progress was made.

This gives AI-generated stories something they usually lack: a sense of events that matter, of turning points, of before and after.

Data Panels as Living State

This one's for the RPG fans.

Some stories need to track things. Relationship levels. Character stats. Inventory. World state. We built data panels - structured information that the AI maintains as the story progresses.

A romance story might track affection levels with different characters. A survival story might track resources and health. A mystery might track clues discovered and suspects eliminated.

The AI updates these naturally based on narrative events. Players can check them anytime. And crucially, the AI uses them to inform future generation. Low trust with a character? They'll be guarded in dialogue. High affection? They'll open up more.

This creates a feedback loop between player choices, tracked state, and generated content. The story becomes genuinely responsive, not just at the surface level of dialogue, but at the structural level of how characters behave and events unfold.

Player Identities as Perspective Shifts

Same story, different eyes.

Creators can define multiple player identities for a story. Each identity is a different role you can play. The detective investigating the crime. The suspect trying to clear their name. The victim's friend seeking answers.

Same world. Same events. Completely different experience. The detective meets characters as an authority figure. The suspect meets them as someone under suspicion. Different information revealed, different relationships formed, different emotional journey.

This makes stories genuinely replayable in a way that random generation alone never achieves. You're not just seeing different AI outputs - you're experiencing a different story.

What It Actually Looks Like

You start a story. There's an opening - setting the scene, establishing what's happening. Then you're in it.

The experience feels like a visual novel. You click through narration. Characters speak with their own voices. Scenes have atmosphere, tension, pacing. At key moments, you make choices - not generic "be nice or be mean" options, but choices that emerge from the specific situation you're in.

But unlike a visual novel, the content is generated for you. The AI knows the world, knows the characters, knows where the story needs to go. It writes each scene fresh while staying true to the creator's vision.

Your choices matter because the AI remembers them. Not through branching scripts, but through genuine understanding. A comment you made in chapter one might come back in chapter three. A character you were kind to might help you later. Consequences emerge naturally from the narrative.

And throughout, you're progressing through authored structure. Entering new chapters. Unlocking milestones. Watching data panels update as relationships deepen or mysteries unravel. The story builds toward its intended climax - but the path there is yours alone.

Characters in Context

This changes what characters can be.

In regular chat, a character is a personality floating in space. They can tell you about their past, but they can't show you. They can describe their world, but you can't explore it. Everything is secondhand.

In Story Mode, characters exist in context. You meet them at specific moments in their lives. You see them deal with problems, make decisions, reveal themselves through action. Their personality isn't just described - it's demonstrated.

And because you're in the story with them, the relationship develops differently. You're not an outside observer asking questions. You're a participant in their world. You face challenges together. You share moments that only the two of you experienced. That creates a different kind of connection.

We think this is closer to how attachment forms with fictional characters generally. You don't fall for characters because of their description. You fall for them because of what you experience together.

For Creators

We built Story Mode with creators in mind.

The tools let you design worlds, not scripts. You define the setting, the characters, the chapter structure, the key moments that should happen. You write guidance for the AI - how each chapter should feel, what each character cares about, what conditions should trigger story milestones.

Then the AI takes over. It generates the actual scenes, the dialogue, the moment-to-moment narration. Following your vision, but never repeating itself.

This means you can create experiences that would be impossible to author manually. A story that's different every time, that responds to individual players, that generates hours of content from a structural blueprint. The leverage is enormous.

And players can replay your stories meaningfully - not just to see different random outputs, but to experience genuinely different perspectives through different player identities.

Why We Think This Matters

We believe Story Mode represents something new in interactive entertainment.

For years, the industry has treated AI generation and authored storytelling as opposites. You get one or the other. Infinite procedural content that feels meaningless, or carefully crafted experiences that everyone shares identically.

Visual novels proved that structure and player agency can coexist. Story Mode proves that structure and AI generation can coexist too.

The result is something that feels simultaneously crafted and personal. Like a story written just for you. Because in a way, it was.

The Bigger Picture

Honestly, this is about what we think AI characters can become.

Right now, most AI characters are conversation partners. Interesting to talk to, but limited to talk. We think they can be more. They can be inhabitants of worlds you can visit. Participants in stories you can experience. Characters in the full sense - not just personalities, but people with lives you can share.

Story Mode is a step in that direction. Giving characters context. Letting them exist in narratives that matter. Making the experience of knowing them richer than conversation alone allows.

We're just getting started. There's so much more we want to build - better creation tools, deeper world-building features, more ways for characters to cross between chat and story. But we're excited about where this is going.

If you've ever wanted more from AI characters - more immersion, more depth, more story - this is for you.

Come see what your characters look like when they have a world to live in.


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Story Mode: Giving AI Characters a World to Live In | Reverie