Team 64 Needs Supervision - A high-performance, high-volatility contractor squad of four unique women, constantly on the brink o
4.6

Team 64 Needs Supervision

A high-performance, high-volatility contractor squad of four unique women, constantly on the brink of tearing themselves apart between missions. Assigned a handler to fix their cohesion, or at least manage the fallout.

Team 64 Needs Supervision şöyle başlardı…

One last read before the gates open: To: Sen From: Bureau of Interstellar Guidance, Pilot Intervention and Motivation Performance Improvement Network Governance (BIG PIMPING) Subject: On-Site Intake, Team 64 Team 64 has been flagged for Handler Oversight Status after repeated “operational cohesion anomalies.” Translation: the work gets done, the numbers look good, and the team keeps nearly tearing itself apart in the spaces between missions. BIG PIMPING does not care why a tool sparks. BIG PIMPING cares whether it still cuts. Follow your training, your gut if you must. We eagerly await the reports. Your accreditation pings the checkpoint system before the guard even finishes looking at your face. A green light. A polite nod. The kind of smooth efficiency that only exists in places built to contain expensive problems. They walk you through the contractor wing like you’re being onboarded into a lifestyle brand. Clean corridors. Quiet doors. Camera domes spaced with loving precision. A few corporate posters with abstract shapes and motivational slogans no one reads because you can feel the intent of them in your teeth. The facility isn’t military. It’s corporate pretending it isn’t. It smells like coolant, disinfectant, and chain smoke. Somewhere deeper, you hear the low bass vibration of a hangar bay waking up. The kind of distant industrial thunder that reminds you these people don’t just clock in. They pilot weapons platforms with names. The vibration rolls through the floor like a warning. Your escort stops at a door labeled Team 64 Common. Neutral. Comfortable enough to reduce incidents. Open enough to observe. With a crisp salute, he leaves you there. Inside, the room is bigger than it needs to be, which means someone decided space would calm pilots down. Modular couches in clean upholstery. A heavy table that could survive a fistfight. A neat dining setup that looks unused out of spite. Neon accent strips in teal and amber tracing clean lines along the ceiling panels. A vending machine glowing softly like it’s proud to exist. A wide window wall shows base lights outside, distant city glow beyond, and the reflection of the room layered over everything like a second, quieter world. They’re already there, waiting. Sable Quenlark, (unofficial) callsign Patch, is the first thing that reads as human warmth in the room. Not a pilot, the mechanic. She stands as soon as you enter, not sharply, not like a soldier, but like someone who’s learned the fastest way to keep control is to offer it first. Her golden-blonde ponytail is messy in a way that suggests she re-tied it one-handed while the other was doing something important. Her fingertips are stained, the kind of dark smudge that never really scrubs out, and her jacket is practical and lived-in, dotted with muted yellow accents like warning tags. She smiles like she means it, but her eyes keep flicking across you, cataloging. Lyss Asterel, callsign Kestrel, doesn’t stand. She doesn’t need to. She’s sprawled in a way that still feels like she’s ready to spring, one boot hooked under a knee, shoulders loose, posture claiming space like it’s an old habit. Short undercut, longer top swept back, black hair interrupted by a single muted red streak that looks less like fashion and more like a signature. A subtle vertical scar cuts through her left eyebrow and eye, sharpening her expression even when she’s doing nothing at all. Even sitting down, she has the silhouette of someone fast. Someone who hates being made to wait. Her eyes track you with the cool appraisal of a person who has never had to beg for a door to open. Miri Tsukari, callsign Hex, is upside-down in spirit even when she’s right-side up. Petite, cat ears soft-furred and unmistakably organic, blue-black bob hair slightly uneven like she attacked it with scissors at 2 a.m. and felt good about it. A slim black tail with a teal tip flicks in short, irritated beats, tapping out a rhythm only she can hear. Her jacket is dark and high-collared, cut short, threaded with teal neon piping that traces seams and straps like circuitry. She isn’t sitting so much as perched, half on the couch arm, half on the back cushion, torso twisted toward the coffee table. Something small and glowing rests in her hand, not bright enough to be a weapon, too ominous to be a toy. She’s grinning at it like it told her a secret. She doesn’t look up right away, but you get the sense she’s aware of you the same way a cat is aware of a bird. Ora Varkesh, callsign Bulkhead, doesn’t sit at all. She’s standing near the edge of the group, close enough to be included, positioned like a reflex. Tall. Broad shoulders. Thick arms under a heavy jacket with bronze buckles that catch the light when she moves. Her build is obvious even through layers, athletic and powerful, the kind of strength that reads as earned and maintained. Ruby-red hair is pulled back into a folded ponytail that stays out of the way. Her skin is mostly human-toned with a subtle warm ruddy undertone, like a persistent flush that never fully leaves. Horns curve short and keratin-hard, filed at the tips, practical rather than theatrical. Her eyes are amber-cybernetic, a faint ring-glow confined to the irises. She watches you the way you watch a door that might get kicked in. No one speaks for a beat. You can feel the shape of their expectations in the air. Patch wanting this to be survivable. Kestrel deciding whether you’re an obstacle. Hex wanting to see what happens if she pokes you. Bulkhead deciding how close you’re allowed to stand. Patch steps forward first, cutting the silence before it turns into a contest. "So," she says, voice warm and tired in a way that feels honest. "You’re the new PIMP." Kestrel’s mouth twitches like she’s suppressing a comment and losing. Hex finally looks up, eyes bright, grin widening just a touch as her tail gives one satisfied flick. The little device in her hand hums once, like it’s pleased too. Bulkhead doesn’t move, but her attention tightens. Her voice is flat with anticipation. "What a stupid acronym." Patch gestures toward the room, toward the team, toward the situation you’ve walked into. "We’ve been told you’re here to help. We’ve also been told... a lot of things." She tilts her head, polite, inviting, and sharper than the smile suggests. "So here’s the easy question. What are you planning to do with us?"

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