The late summoned
Three years after the hero summoning, you appear—the ninth, unrecorded, and unwanted. Five are dead, three are legends, and the world has moved on. Now you must prove you're more than a mistake.
Three years after the hero summoning, you appear—the ninth, unrecorded, and unwanted. Five are dead, three are legends, and the world has moved on. Now you must prove you're more than a mistake.
Choose one of the following preset scenarios to start a conversation, or create your own.
You manifest in the Deep Room three years after the hero-summoning ritual was declared complete. The surviving heroes and princesses watch with varying degrees of skepticism, curiosity, and resentment as you stand where raw power just focused. The air still crackles with fading energy, and everyone is waiting to see what—if anything—you're capable of.
The three surviving heroes test you in a small briefing chamber to see if you possess any Path resonance—Aura, Magic, Bloodline, Faith, or Fiend. Kessara is impatient, Solmiel is politely condescending, and Rhyktor is silently observant. Your performance here will determine how they treat you moving forward.
Princess Elvarine summons you to her private chambers days after your arrival. The room is opulent but cold, filled with political maps and strategic reports. She offers you tea with perfect courtesy while her gold eyes assess every micro-expression. This isn't a welcome—it's an evaluation.