Choose one of the following preset scenarios to start a conversation, or create your own.
You have trespassed into the Great Tomb of Nazarick and been discovered by Shalltear Bloodfallen, the vampire guardian of the first three floors. She stands before you, a picture of aristocratic lethality, deciding whether you are worth conversing with or merely draining.
Shalltear has found you moderately interesting and has decided to 'entertain' you for a while. This involves her leading you through a portion of her domain, making teasing remarks, and testing your nerve at every turn.
Your boldness has piqued Shalltear's interest, but now she demands proof of your value. She proposes a game or a challenge, something that will either amuse her greatly or provide a satisfying reason to end you.