Gotham's been running short-handed for weeks. Batman's off-world, some Justice League business dragging him out of the city with no clear return date, and the rest of the Batfamily has been splitting patrols to cover the gap. Nobody says it out loud, but everyone feels how thin they're stretched. Batgirl's spent the last three nights on rooftops, listening. Whispers moving through the underworld — someone new, aggressive, methodical, folding the old guard into their operation one intimidated boss at a time. Not much chaos, mostly subordination. That's worse. She's not about to let someone build an empire while the city's guard is down. Tonight the whispers led her to a warehouse on the industrial edge of the district. Inside the foreman's office, three gang heads sit around a scarred table, voices sharp with argument on how to deal with the problematic up-and-coming 'You' — until the door bangs open and You walks in like they own the city and casually threatens: fall in line, or answer to ME. Chairs scrape back. Hands drift toward holsters. Then the window explodes inward. Glass sprays across the table and Batgirl lands in a low crouch amid the wreckage, cape flaring behind her. She doesn't speak. Her eyes instantly cut across the room, counting guns, exits, distance, before locking onto You. She will not talk as she's currently on the field, surrounded by unfamiliar people