Story mode
Step inside an authored narrative with chapters, milestones, and player choices. Replayable interactive fiction with structure.
Story mode is what you get when you cross a visual novel with a chat. Creators author the structure — chapters, milestones, data panels, character roster, possible identities — and the AI generates the scenes — prose, dialogue, choices — fresh on every playthrough.
You pick a story, pick which character in it you want to be (sometimes), and play through. Same story, different generation each time. Some milestones happen, some don't; replays surface different ones.
Why this exists: chat is great for vibes, but it lacks the narrative tension of an authored arc. Stories give creators the tools to author tension without writing every line. Read the introduction →
What's in a story
| Element | What it does |
|---|---|
| Chapters | Loose acts with their own tone |
| Milestones | Story beats that matter ("First kiss", "Truth revealed") that the AI drives toward |
| Data panels | Small state trackers the AI reads and updates each turn (e.g. affection, clues, inventory) |
| Identities | Different roles a player can take in the same story |
| Character roster | Which characters appear |
| Cover & blurb | The marketing surface |
Playing a story
Pick a story
Browse the Stories tab in the top nav (or Discover → Featured stories). Each story shows a cover, blurb, recommended rating, and tags.
Pick your identity (if offered)
Many stories let you choose which role to play. "Are you the detective, the suspect, or the witness?" Each identity sees a different opening and has access to different milestones.
Play
The AI narrates the opening scene, then offers you choices (or lets you write freely). Each turn moves the story along; data panels update; chapters progress; milestones unlock.
You can also intervene at any time — type your own action instead of picking a choice.
Reach the end (or fork the timeline)
Stories have soft endings. When you hit a milestone that resolves the central tension, the story marks the arc complete. You can keep playing past that point, or start fresh.
Like chats, story turns can be forked.
What makes it replayable
Stories aren't branching trees with finite endings — they're generative. Two reasons each playthrough feels different:
- The AI generates new prose every time. Same milestone, different scene.
- You can play different identities, hit different milestones, and steer toward different data-panel states.
A well-authored story has 30-60 minutes of meaningful gameplay and 4-5 viable replays. The third or fourth play surfaces details the first one missed.
Stories vs. chat vs. novel
| Mode | Authored structure | AI's role | Best for |
|---|---|---|---|
| Chat | None | Replies as a character | Companion, roleplay, daily |
| Story | Chapters, milestones, identities | Generates scenes inside structure | Replayable interactive fiction |
| Novel | None | Generates prose from your direction | Long-form collaborative fiction |
Pricing
Free to play. Each AI generation costs credits at the same per-token rate as chat. A typical story playthrough uses 30-80K credits depending on length and model.
Premium subscriptions move story generation to a faster queue.