Documentation
Build & earn/Character creation/Publishing & managing
Character creation

Publishing & managing

From draft to live, version updates, analytics, the unpublish path, and what changes when your character starts earning.

A character has three statuses: draft, private (or unlisted), and public. Moving between them takes one click; the consequences are different.

Statuses

StatusWho sees itEarningsNotes
DraftOnly youNoneDefault for new characters
PrivateOnly youNoneSaved version you can chat with
UnlistedAnyone with the linkYesDoesn't surface in discovery
PublicEveryoneYesFull discovery

Change status from the character editor: Visibility → ...

Publishing flow

Save as draft

Hit Save at the top of the editor. The character exists as a draft.

Test in debug-chat

Run the test loop. 10-20 messages minimum.

Switch to private (or unlisted)

A private save lets you chat with the character in real chat conditions — long sessions, memory, plugins, voice. Find rough edges debug couldn't.

Switch to public

Once you're confident, flip the toggle. The character enters the image review queue for any newly-uploaded images. Approval is usually instant; if anything trips review, you'll see the rejection reason and can swap the image.

Editing a live character

You can edit any field at any time. Changes go live immediately.

Two things to know:

  1. Existing chats keep their old context. A user who chatted with v1 keeps that personality in their conversations; new chats use v2.
  2. The greeting changes apply to new chats only. Existing conversations don't replay the greeting.

For sweeping personality changes, consider publishing a v2 character as a separate entity. Your existing players keep what they signed up for; new players get the new version.

Analytics

Creator dashboard → Characters → [your character] shows:

  • Total chats started
  • Active users this week / this month
  • Average rating (1-5 stars from users)
  • Credits earned (your share of consumption)
  • Top-followed users of this character
  • Conversion: how many people who viewed the profile started a chat

Use it to see what's working. Characters with low view-to-chat conversion usually have a weak greeting or unclear profile.

Versioning

Reverie keeps a snapshot of your character every time you save. From the editor: History → Versions to browse, compare, or roll back to any previous version. Useful when an edit goes wrong.

Cloning

⋯ → Clone makes a draft copy of an existing character — yours or any public character you have permission to use. Useful for AU spin-offs, character family members, or remixing a public character into your own (with attribution).

If you clone a public character into a public character, the original creator gets a clone credit on your character page. They don't earn from it (unless you set up a revenue split agreement) but they get visibility.

Unpublishing

Visibility → Private any time. Public users in active conversations keep their chats (the character isn't deleted), but no new users can start fresh chats.

To fully delete: ⋯ → Delete character. This is final. Users in mid-chat get an "this character is no longer available" notice; their conversations stay readable in their history but can't be continued.

When your character takes off

You'll notice it from the analytics — chat count climbing fast, credits showing up daily on your dashboard. A few things to do at that stage:

  • Don't change voice in a sudden way. Existing fans signed up for v1.
  • Ship scenarios to give returning players more reasons to come back.
  • Post moments — keep the character alive in the feed.
  • Engage with comments on the character profile in your creator persona.

See Creator overview for what monetization looks like once you're earning.

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