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Conversations/Conversations/Group chats
Conversations

Group chats

Mix characters from any era, world, or genre. The orchestrator decides who speaks next so the scene actually flows.

A group chat puts you in a room with multiple characters and a host who knows when each of them should speak. Roman gladiators argue with quantum physicists. Your D&D party plans the next move. Three exes have a polite dinner. All in one thread.

Starting a group chat

Create from a single chat

Open any existing chat. In the side panel, tap Add character and pick another from your favourites, recent chats, or the full library. The thread becomes a group thread from that point.

Or create from scratch

From the home screen, tap New chat → Group. Pick any combination of characters from your library. Save the group; it now lives in your conversations sidebar like any other chat.

Set the scene (optional)

The first thing you type becomes the scene. "We're all at a coffee shop and the power just went out." If you don't set a scene, characters introduce themselves in whatever space implies neutrality.

Who speaks next

By default, Reverie's orchestrator chooses the next speaker based on:

  • Who was addressed (by name, or by inference)
  • Who has been quiet for a while
  • Who would naturally have something to say
  • The pacing of the scene (rapid back-and-forth vs. monologue)

You'll see the speaker's avatar light up as they reply. The orchestrator is calibrated for narrative flow rather than strict turn-taking — sometimes one character speaks twice in a row, sometimes nobody jumps in and the scene pauses for you.

Forcing a specific speaker

Type @CharacterName anywhere in your message, or tap the avatar of the character you want to address in the side panel. That character will reply next, guaranteed.

You can also @-mention multiple characters in one message to fire off parallel responses — they reply in order, each aware of what the previous one just said.

Recommendations

  • Three or four characters is usually the sweet spot. Larger groups still work; pacing just slows a little.
  • Mix bold voices. Two soft-spoken characters in a group will share replies awkwardly; a mix of dominant and subtle voices flows better.
  • Group chats consume more credits per turn than solo chats. Each character's full profile is held in context and the orchestrator runs an extra selection step, so the per-message token count goes up — pricing is still per-token, no surcharge.

Memory in groups

Each character maintains a memory thread of the group chat in addition to their solo memory with you. They remember what other characters said, how they reacted, and any alliances or rivalries that formed.

When you start a solo chat with the same character afterwards, they remember the group dynamic — but they keep solo and group memories separate so things don't get confused.

Group chats and forking

Forking works in groups. Branch from the moment the gladiator threw the punch, regenerate a calmer alternative. Both timelines persist.

Power patterns

  • Round-table debates. Three experts, one question, let the orchestrator referee.
  • Recurring characters as a "house". A group of your favourite OCs that hangs out between solo stories.
  • D&D-style adventuring party. You play the DM-character; the rest are your party.
  • Sounding board. A panel of mentors gives you parallel perspectives on a real-life decision.

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