Reverie LogoReverie
角色故事功能创作者博客
登录注册
文档
文档

Welcome to Reverie

Thoughtful AI character platform. Chat, write, build, earn.

See what shipped this week →
Welcome to Reverie

Start here

Account setup
Your first conversation
Finding characters
Credits explained

Conversations

Chat overview
Side panel & chat settings
Slash commands
Smart suggestions
Forking conversations
Group chats
Voice calls
Voice cloning & design
Reasoning mode
First-response enhancement
Dual-model first-response comparison
Peek into the character's mind
Image-to-video
Personas
Scenarios
How memory works
World Books
Plugins overview
Using plugins
Creating plugins

Long-form writing

Story mode
Writing interactive stories
Novel mode
Directing prose in novel mode
Chat-to-novel

Social

Moments
Hashtags
Discovery

Build & earn

Character quick start
Conversational character builder
Advanced settings
Custom response styling
Stickers
First-response tuning
Test drive (debug chat)
Image guidelines
Writing characters that feel real
Publishing & managing
Creator hub
Revenue streams
Direct fan support
Withdrawals
Campaigns
Bounty challenges
Creator announcements
Creator analytics

Beyond the app

Discord bot
Telegram bot
Open API

Your account

Profile & preferences
Security
API keys
Data & privacy
Credit ledger
Subscriptions
Referrals
Redeem codes

Reference

Supported models
Choosing a model
Free models
Reverie LogoReverie

AI 角色聊天与角色扮演平台。梦想它、创造它、与它对话。

推特·Discord·关于我们·联系我们

产品

功能主题AI 角色扮演角色扮演灵感AI RPG带记忆的 AI 聊天角色故事瞬间AI 角色创建器可视化角色创建器世界书AI 角色扮演插件故事模式AI 小说写作聊天转小说角色挑战成就年度回顾

探索

NSFW AI聊天AI 女友AI 男友AI 伴侣AI群聊用户人设AI 语音通话AI 声音克隆AI 模型对话分叉斜杠指令AI故事生成器会主动找你的 AI无限消息标签创作者

对比

最佳 AI 角色扮演平台最佳 AI 女友应用最佳 NSFW AI 聊天平台Character.AI 替代方案vs Character.AIvs Janitor AIvs Chai AIvs SpicyChatvs Crushon.AIvs Polybuzz.AIvs Chub AIvs SillyTavernvs Talkie AIvs AI Dungeonvs Replikavs Moematevs Figgs AI

资源

指南创作者计划AI 角色 API角色导入器聊天记录导入器常见问题博客更新日志定价Discord 机器人Telegram 机器人

分类

  • 奇幻
  • 科幻
  • 动漫
  • 游戏
  • 名人
  • 浪漫
  • 主导
  • 顺从
  • 角色扮演
  • 恋物
  • BDSM
  • 奇幻生物
  • Cosplay
  • 虚拟女友
  • 虚拟男友
  • 后宫
  • 兽人
  • 怪物
  • 制服
  • 触手
  • 超自然
  • 虚拟老婆
  • 伪娘
  • 扶她
  • 魔物娘
隐私政策条款和条件社区准则
support@reverie.im
651 N Broad St, Suite 206, Middletown, DE 19709, USA
© 2026 Reverie. All rights reserved.
Character creation

First-response tuning

How creators set up greetings that make a strong first impression — and how the user-side enhancement panel lets each player fine-tune.

The first AI reply in a new chat sets the tone for everything after. There are two layers of control:

  1. The greeting — what the creator writes, ships with the character, identical for every user.
  2. The enhancement panel — six one-tap rewrites players can apply on their end if they want to push the greeting harder in some direction.

This page covers both — for creators and for players who want to understand what creators can and can't ship.

What a creator controls (greeting)

The greeting is one of the most important fields on a character. Players decide whether to stick around within five seconds of reading it. Some patterns that work:

Start a scene, don't ask "what would you like to do"

Don't:  "Hello! What would you like to talk about today?"

Do:     The bell over the door goes off. Mira looks up from
        the dust she has been moving from one shelf to another.
        "Take your time," she says. "It's not that kind of bookshop."

The "do" version puts the player inside a scene. They have a setting, a character, and an implied invitation, all in three lines.

Show one personality beat early

If your character is supposed to be sharp-tongued, snap once in the greeting. If they're slow to trust, give a beat of evaluation before the line. The greeting is auditioning for the player; let the audition show.

Hint at what's available

Without listing options, hint at what the character offers:

"You came in three weeks running. This is the first time you've
asked me for one. What are you looking for, exactly?"

This implies: history, observation, willingness to dig deeper. The player knows what kind of conversation is on the table.

Length

200-400 words is the sweet spot for English greetings. Shorter feels sparse; longer feels like homework.

Multiple scenarios = multiple greetings

If you have three scenarios on your character, each has its own greeting. The first scenario should be the most accessible — players who haven't met the character yet see this one most often. Save weird AU greetings for later scenarios.

Scenario authoring →

What the player controls (enhancement panel)

After the greeting plays, players see the first-response enhancement panel below the message: six buttons (More dialogue, environment, action, emotion, sensory, intimate). Each is a one-tap regeneration that pushes the greeting in that direction.

This means: even if your greeting is restrained, a player who wants atmosphere can tap + Environment and get a richer version. Even if your greeting is action-heavy, a player who wants subtext can tap + Emotion.

Implication for creators: don't try to ship a greeting that satisfies every player's taste. Ship one strong default; let players tune from there.

Enhancement panel deep dive →

Testing your greeting

Before publishing, send your greeting to yourself in the debug-chat panel five or six times. Each time, ask: would I want to reply to this?

If not — rewrite.

Then send three different first messages back to the character. Watch how it picks up the conversation from each. A good greeting plays well with a wide range of replies.

Test drive →

On this page

What a creator controls (greeting)
Start a scene, don't ask "what would you like to do"
Show one personality beat early
Hint at what's available
Length
Multiple scenarios = multiple greetings
What the player controls (enhancement panel)
Testing your greeting