Achievements
How achievements work, what they pay, and how rarity is measured.
Achievements are one-off milestones — send your thousandth message, publish a character, keep a 30-day streak. There are 171 of them. Some pay credits, many pay only a title, avatar frame or profile theme, and a few are kept secret until you trip over them.
Where they live
Open the user menu and choose Achievements. There is no sidebar entry — the page is reached from the dropdown, from the notification you get when something unlocks, or from your creator dashboard.
The page has two tabs:
- Trophies — the full catalogue with your progress, filterable by All, Unlocked and In progress, and searchable.
- Wardrobe — the cosmetics you own and which one is equipped in each slot. See Titles, frames & themes.
Statistics only count from 1 June 2026. That is when achievements launched. Messages you sent, characters you published and days you logged in before that date may not be included in any achievement's progress. A long- standing account can therefore show a lower count than its history suggests.
Categories
Thirteen categories hold live achievements. A category is just a grouping — it does not change what an achievement pays.
| Category | Live | What it tracks |
|---|---|---|
| Onboarding | 5 | Your first message, your first memory, your first world book entry, completing your profile, and finishing the onboarding tasks inside a week |
| Chat | 10 | Message volume, long single-day sessions, long-form exchanges |
| Bond | 5 | Messages with one particular character, from 10 up to 10,000 |
| Exploration | 37 | Trying things: tags and genres, models, forking, personas, images, video, voice, calls, suggestions |
| Habit | 12 | Login streaks and cumulative login days, time-of-day patterns, returning after a break, lucky-draw luck |
| Memory | 7 | Memories written, and anniversaries with the same character at 30, 180 and 365 days |
| Creator | 28 | Characters published, followers and favourites, conversations and distinct users your characters draw, world book entries authored, creator earnings |
| Social | 22 | Sharing and inviting, comments on moments, reviews and reply ratings, likes on your characters, world books others adopt, reports a moderator confirms |
| Supporter | 16 | Purchases, lifetime spend, months subscribed, and supporting other creators |
| Bounty | 10 | Bounties won and bounties you fund. See Bounties |
| Seasonal | 4 | Limited windows — see below |
| Hidden | 13 | Conditions you are not told in advance |
| Prestige | 2 | Overall completion of the catalogue |
Multi-stage achievements — Wordsmith I to IV, Loreweaver I to IV, Daily Devotee I to V — collapse into a single card that advances as you go, rather than filling the list with rungs you have already cleared.
Tiers and what they pay
Each achievement carries a tier. The tier sets the standard credit reward:
| Tier | Standard reward |
|---|---|
| None | 0 credits |
| Bronze | 100,000 credits |
| Silver | 200,000 credits |
| Gold | 400,000 credits |
| Platinum | 1,000,000 credits |
| Legendary | 3,000,000 credits |
Individual achievements can and do override that figure, so treat the tier as a rough guide and the card itself as the number. No single achievement may exceed 5,000,000 credits — only the hardest one in the game sits at that ceiling.
The early game pays no credits on purpose. Every "first time you did X" achievement, and the easiest Bronze rungs, award 0 credits and give you a title or a frame instead. The credit faucet opens at Silver and above, where the targets — a thousand messages, fifty bonded characters, hundreds of generations — represent sustained use rather than an afternoon.
No achievement grants subscription days. Rewards are credits, cosmetics, or both.
Secret, hidden and limited-time
Three flags change how an achievement behaves in the catalogue.
| Kind | Count | Behaviour |
|---|---|---|
| Secret | 15 | Listed as Hidden Achievement with Keep playing to reveal this one. standing in for both its name and its condition. The real condition is not part of the catalogue at all — it is filled in only once you unlock it. |
| Hidden | 1 | Not in the catalogue at all — no placeholder card, no progress — until the moment it unlocks. |
| Limited | 4 | The four seasonal achievements, available only inside their window, with a countdown while the window is open. |
Rarity
Rarity is recomputed once a day as the share of all registered users who hold the achievement, and shown on the card as a percentage — N% own this. The bands:
| Band | Held by |
|---|---|
| Ultra Rare | Under 1% of users |
| Very Rare | Under 5% |
| Rare | Under 20% |
| Uncommon | Under 50% |
| Common | 50% or more |
Cards also show your unlock rank — #N to unlock — and See holders opens a leaderboard of the earliest holders, ordered by unlock time. Only holders with a public username are named there; everyone else appears as Anonymous explorer, and that is decided on the server, not in the browser. Hidden achievements have no leaderboard.
Prestige
Two achievements are about the collection itself. Both measure against the 146 achievements that count towards completion — every hidden one, the four seasonal ones, the prestige pair itself and a handful that turn on luck or a subscription are excluded from the denominator.
| Achievement | Threshold | Roughly | Reward |
|---|---|---|---|
| Reverie Legend | 65% of counted achievements | about 95 unlocks | 3,000,000 credits, plus the Legend title, frame and theme |
| Completionist | 100% of counted achievements | 146 unlocks | 5,000,000 credits, plus the Completionist title, frame and theme |
Reverie Legend unlocks at 65%, not 80%. The threshold was lowered, but the achievement's own description and the wardrobe's "earned by" line still read 80%. The figure the code checks is 65%.
Seasonal achievements
Four achievements are only available inside a window. All three of the recurring ones come back every year on the same dates, and membership of a window is judged by your local calendar day, not UTC. None of them pay credits — each grants a cosmetic — and none count towards completion.
| Achievement | Window | What it takes | Reward |
|---|---|---|---|
| Reverie OG | Accounts registered before 30 June 2025 | Nothing — it is your registration date | Title and frame |
| Lunar Festival | 20 January – 20 February, every year | Check in on 7 days inside the window | Frame |
| Hallow's Eve | 26 October – 1 November, every year | Check in on 5 days inside the window | Frame |
| Valentine's Whisper | 14 February, every year | Send 30 messages that day | Frame |
The label beside your name is not a level
The achievements page shows a collector label next to the page title — Newcomer, then Explorer at 1 unlock, Collector at 10, Connoisseur at 25, Reverie Legend at 50 and Completionist at 80.
It is a label and nothing else. It unlocks nothing, is not a level, and there is no XP behind it.
Two things share a name. The Reverie Legend and Completionist labels arrive at 50 and 80 unlocks. The Reverie Legend and Completionist achievements need 65% and 100% of the 146 counted achievements. Having the label does not mean you hold the trophy.
Sharing an unlock
When something unlocks you get a dialog with a Share option. It builds a card you can download as a PNG, copy as an image, copy as a link or hand to your device's share sheet, and it carries a QR code back to the achievement. The link is a public page for that achievement — it is not indexed by search engines.