Creating characters
Three ways to build a character, then how to make it good and ship it.
A character needs surprisingly little to exist: a name, a bio, a description, and at least one category. Everything else — openings, scenarios, example dialogue, prompt fields — is depth you add because it makes the character better to play.
Pick the path that matches how you think. All three end in the same editor, and the same publishing rules apply to whatever they produce.
Three ways to build
Character quick start
The form editor: the four tabs, the fields that are actually required, and the limits on each.
Conversational builder
Describe someone, paste a chat log, or answer questions while an assistant fills the draft for you.
Visual builder
A six-step wizard that designs a look first, then writes the profile and generates the avatar.
Importing characters
Drop a SillyTavern or CharacterHub card into the editor and see exactly which fields it fills.
Making it good
Writing a character
What belongs in the description, the bio, the personality and the opening — and who sees each one.
Advanced settings
Example conversations, starter dialogs, scenarios, plugins, tags and the macro tokens you can use.
Prompt fields
System Prompt, Reply Format Prompt and NSFW Prompt: what each one changes and how they stack.
Preset personas
Ship up to five ready-made player roles so nobody has to invent one before they start.
Image guidelines
The avatar review runs only on public characters, and it is far more permissive than most creators expect.
Shipping it
Test drive
The test chat inside AI Studio — five turns, no plugins, current form data.
Publishing a character
Visibility, the avatar gate, the discovery checklist, earnings, and what deleting really does.
Reviews & creator notes
Player ratings, reply threads, community snapshots, and notes that never reach the AI.