Advanced settings
Sample dialogue, scenarios, formatting rules and the macros you can use.
The Advanced Settings tab holds everything that shapes how a character plays rather than who they are: worked examples, openings, alternate situations, the raw prompt fields, plugins and world books.
None of it is required. All of it is read on every turn of every chat with the character.
Example conversations
Each Example Conversation is a pair of fields — User Message and Character Response — not a transcript you paste in. Add as many as you like; the response side cannot be empty.
Use them for voice, not information. Two or three pairs that differ in mood (a question dodged, a compliment deflected, a moment of sincerity) teach the model more than a long paragraph about someone's speaking style. Reverie's completeness checklist looks for two examples whose replies are actually distinct — duplicates count as filler.
Starter dialogs
A Starter Dialog is one Character Greeting plus its Suggested User Responses. There is no cap on how many you add, or on their length.
How one gets chosen when a chat begins:
| Situation | What the player sees |
|---|---|
| The character has starter dialogs | One picked at random |
| The player opened a scenario that has its own starter dialogs | One of the scenario's, instead of the character's |
| A shared link pins a specific opening | That one |
| Group chat, or a chat opened from a moment | No greeting at all |
Players can reshuffle to a different opening from the chat.
The greeting editor supports Markdown, has an Edit / Preview pair of tabs, offers one-click {{user}} and {{char}} chips, and — once the character has been saved at least once — an Insert Image action that pulls from its gallery or stickers.
Scenarios
A scenario is an alternate starting situation for the same character: same personality, different circumstances. Add as many as you want.
| Field | What it is for |
|---|---|
| Scenario Title | Required. What the player picks from the list |
| Scenario Description | Shown to the player. The editor suggests 50–150 words |
| Detailed AI Context | Sent to the AI, not shown. The editor suggests 200–500 words: environment, atmosphere, NPCs, sensory detail, what there is to do |
| Starter Dialogs | Openings used instead of the character's when this scenario is active |
| Background Image | Upload one, or press Generate Image to have one made from the title and description |
A new chat starts with no scenario unless the player chooses one. See scenarios for the player's side.
Prompt fields
Three raw prompt fields live on this tab: System Prompt, Reply Format Prompt and NSFW Prompt (which only appears when the NSFW Content switch on the General Settings tab is on). What each one does, and how they combine with Reverie's own instructions, is its own page.
Plugins
Plugins → Manage Plugins pins plugins that are switched on by default for anyone who chats with the character. Up to 20 can be pinned while creating one.
- Only tool plugins can be character defaults, and only at a published revision — so an unreviewed draft never runs in a visitor's chat.
- The plugin must be yours, an official one, or a public one that has been approved.
- Tool plugins do nothing on models that cannot call tools; the chat shows the plugin as unavailable there.
- The editor's test chat does not run plugins. To see one working you need a real chat.
See using plugins and creating plugins.
World books
The World books picker attaches existing world books to the character, and works before the character's first save. Attached books travel with the character for every player. See world books.
Macros
Macros work in character text — greetings, descriptions, scenarios, prompt fields. They are case-insensitive.
| Token | Renders |
|---|---|
{{char}} | The character's name |
{{user}}, {{name}} | The player's name, from their active persona |
{{date}} | The date, written out in the player's language |
{{time}} | Clock time, hours and minutes |
{{datetime}} | Date and time together |
{{weekday}} | Day of the week, written out |
{{timeOfDay}} | Morning, afternoon, evening or night |
{{isoDate}} | Date as YYYY-MM-DD |
{{isoTime}} | 24-hour time as HH:MM |
{{year}}, {{month}}, {{day}} | The date's parts, as numbers |
{{hour}}, {{minute}} | The time's parts, as numbers |
{{locale}} | The player's locale code |
{{language}} | The player's language, by name |
Two things to know:
- Chat prompts round the clock down to the hour, so
{{minute}}renders0there. Use{{time}}or{{isoTime}}for anything the player will read. {{persona}}and{{charList}}are not supported. The player's persona and, in group chats, the cast list are already in the prompt; writing them again only costs context.
What you cannot set here
Reply length and narration style are reader settings, chosen per person in their own chat settings. A character cannot pin either one. There is no temperature, top-p or max-tokens control in the character editor.