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Welcome to Reverie

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Your account/Rewards/Achievements
Rewards

Achievements

How achievements work, what they pay, and how rarity is measured.

Achievements are one-off milestones — send your thousandth message, publish a character, keep a 30-day streak. There are 171 of them. Some pay credits, many pay only a title, avatar frame or profile theme, and a few are kept secret until you trip over them.

Where they live

Open the user menu and choose Achievements. There is no sidebar entry — the page is reached from the dropdown, from the notification you get when something unlocks, or from your creator dashboard.

The page has two tabs:

  • Trophies — the full catalogue with your progress, filterable by All, Unlocked and In progress, and searchable.
  • Wardrobe — the cosmetics you own and which one is equipped in each slot. See Titles, frames & themes.

Statistics only count from 1 June 2026. That is when achievements launched. Messages you sent, characters you published and days you logged in before that date may not be included in any achievement's progress. A long- standing account can therefore show a lower count than its history suggests.

Categories

Thirteen categories hold live achievements. A category is just a grouping — it does not change what an achievement pays.

CategoryLiveWhat it tracks
Onboarding5Your first message, your first memory, your first world book entry, completing your profile, and finishing the onboarding tasks inside a week
Chat10Message volume, long single-day sessions, long-form exchanges
Bond5Messages with one particular character, from 10 up to 10,000
Exploration37Trying things: tags and genres, models, forking, personas, images, video, voice, calls, suggestions
Habit12Login streaks and cumulative login days, time-of-day patterns, returning after a break, lucky-draw luck
Memory7Memories written, and anniversaries with the same character at 30, 180 and 365 days
Creator28Characters published, followers and favourites, conversations and distinct users your characters draw, world book entries authored, creator earnings
Social22Sharing and inviting, comments on moments, reviews and reply ratings, likes on your characters, world books others adopt, reports a moderator confirms
Supporter16Purchases, lifetime spend, months subscribed, and supporting other creators
Bounty10Bounties won and bounties you fund. See Bounties
Seasonal4Limited windows — see below
Hidden13Conditions you are not told in advance
Prestige2Overall completion of the catalogue

Multi-stage achievements — Wordsmith I to IV, Loreweaver I to IV, Daily Devotee I to V — collapse into a single card that advances as you go, rather than filling the list with rungs you have already cleared.

Tiers and what they pay

Each achievement carries a tier. The tier sets the standard credit reward:

TierStandard reward
None0 credits
Bronze100,000 credits
Silver200,000 credits
Gold400,000 credits
Platinum1,000,000 credits
Legendary3,000,000 credits

Individual achievements can and do override that figure, so treat the tier as a rough guide and the card itself as the number. No single achievement may exceed 5,000,000 credits — only the hardest one in the game sits at that ceiling.

The early game pays no credits on purpose. Every "first time you did X" achievement, and the easiest Bronze rungs, award 0 credits and give you a title or a frame instead. The credit faucet opens at Silver and above, where the targets — a thousand messages, fifty bonded characters, hundreds of generations — represent sustained use rather than an afternoon.

No achievement grants subscription days. Rewards are credits, cosmetics, or both.

Secret, hidden and limited-time

Three flags change how an achievement behaves in the catalogue.

KindCountBehaviour
Secret15Listed as Hidden Achievement with Keep playing to reveal this one. standing in for both its name and its condition. The real condition is not part of the catalogue at all — it is filled in only once you unlock it.
Hidden1Not in the catalogue at all — no placeholder card, no progress — until the moment it unlocks.
Limited4The four seasonal achievements, available only inside their window, with a countdown while the window is open.

Rarity

Rarity is recomputed once a day as the share of all registered users who hold the achievement, and shown on the card as a percentage — N% own this. The bands:

BandHeld by
Ultra RareUnder 1% of users
Very RareUnder 5%
RareUnder 20%
UncommonUnder 50%
Common50% or more

Cards also show your unlock rank — #N to unlock — and See holders opens a leaderboard of the earliest holders, ordered by unlock time. Only holders with a public username are named there; everyone else appears as Anonymous explorer, and that is decided on the server, not in the browser. Hidden achievements have no leaderboard.

Prestige

Two achievements are about the collection itself. Both measure against the 146 achievements that count towards completion — every hidden one, the four seasonal ones, the prestige pair itself and a handful that turn on luck or a subscription are excluded from the denominator.

AchievementThresholdRoughlyReward
Reverie Legend65% of counted achievementsabout 95 unlocks3,000,000 credits, plus the Legend title, frame and theme
Completionist100% of counted achievements146 unlocks5,000,000 credits, plus the Completionist title, frame and theme

Reverie Legend unlocks at 65%, not 80%. The threshold was lowered, but the achievement's own description and the wardrobe's "earned by" line still read 80%. The figure the code checks is 65%.

Seasonal achievements

Four achievements are only available inside a window. All three of the recurring ones come back every year on the same dates, and membership of a window is judged by your local calendar day, not UTC. None of them pay credits — each grants a cosmetic — and none count towards completion.

AchievementWindowWhat it takesReward
Reverie OGAccounts registered before 30 June 2025Nothing — it is your registration dateTitle and frame
Lunar Festival20 January – 20 February, every yearCheck in on 7 days inside the windowFrame
Hallow's Eve26 October – 1 November, every yearCheck in on 5 days inside the windowFrame
Valentine's Whisper14 February, every yearSend 30 messages that dayFrame

The label beside your name is not a level

The achievements page shows a collector label next to the page title — Newcomer, then Explorer at 1 unlock, Collector at 10, Connoisseur at 25, Reverie Legend at 50 and Completionist at 80.

It is a label and nothing else. It unlocks nothing, is not a level, and there is no XP behind it.

Two things share a name. The Reverie Legend and Completionist labels arrive at 50 and 80 unlocks. The Reverie Legend and Completionist achievements need 65% and 100% of the 146 counted achievements. Having the label does not mean you hold the trophy.

Sharing an unlock

When something unlocks you get a dialog with a Share option. It builds a card you can download as a PNG, copy as an image, copy as a link or hand to your device's share sheet, and it carries a QR code back to the achievement. The link is a public page for that achievement — it is not indexed by search engines.

Related

Titles, frames & themes

The cosmetics achievements grant, and how to equip them.

Daily check-in

Streaks and login days feed the whole Habit category.

Bounties

What the ten Bounty achievements are tracking.

Credits

Where achievement credits land in your ledger.

Previous

Lucky draw

Next

Titles, frames & themes

On this page

Where they live
Categories
Tiers and what they pay
Secret, hidden and limited-time
Rarity
Prestige
Seasonal achievements
The label beside your name is not a level
Sharing an unlock
Related